ALLEN BATEMAN - GAME DEVELOPER PORTFOLIO


About

Is there such a thing as a Fullstack Game Developer?

Well, I'm living proof of that unique blend. I'm deeply passionate about every facet of game development, but my true expertise lies in gameplay programming and as technical artist.

For me, video games are the door that opens the path to creating captivating worlds that immerse people in extraordinary adventures.


Skills

Soft

Leadership

Consistency

Proactivity

Communication

Collaboration

Hard

C C++ C#

HTML, CSS

PHP, Web service

Unity, Unreal

3D Modeling

2D/3D Animation


Projects

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This project was a game made in c++ at the university with all the class, we used a custom engine to create the game. In this project I contributed as the producer and also as a technical artist.

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Small game with custom Physisc (collisions and forces) in c++ where you have to survive destroying incoming asteroids to your position. There are 5 planets where gravity force will make it harder for you to know they trajectory!

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AR game prototype. Protect you castle throwing the enemies to the air by taping and sliding, upgrade your castle and destroy enemies with magic spells.

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This project is a University subject, the idea behind was to learn how to build a 3D game engine in c++. In this project I learned a lot about resource management and software architecture, also learned about modern c++.

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Turn-based combat game in c++. In this project I developed the UI system, the combat system and the loading and serialization of scenes using tiled and xml to create scenes easily.

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Recreation of an arcade game in c++, Mega Bomberman '94.